I wrote about starting this piece over a year ago. Life and work got busy and I forgot about it until recently. When I started modelling this I was just beginning to learn about cutting down polys, photoshop layer styles and game topology so was so surprised to see how much of it was modelled with unnecessary extra triangles. It just shows how much I have learned!
I cut down the polys, finished modelling, textured, lit and rendered it this week and here we are! I'm happy with it, I rarely model from such stylised concept art so this was really fun.
Portfolio post here