Its been a while since I’ve had time for some personal work, but it feels so good to get back to it! I have a few projects in the pipeline but wanted to start with something simple. Work in progress, watch this space ✨
Personal Project: Stylized Hammer
I recently got an pen display tablet so have been putting it to use with a new personal project. I found this concept on artstation by Ivan Kunakh. I wanted a project I could sculpt, do I high to low poly bake and create a stylised texture for so this was perfect for that. I have nearly finished the sculpting phase before I move onto retopologizing. Here is the progress, I’m really enjoying it!
Zbrush Sculpt Practice
I’ve recently been trying to learn ZBrush. I decided I would start with Moana, its a WIP but I am really happy with how she is turning out!
Learning Substance & WIG Ambassador!
I've had Substance Painter and Designer on my "programs to learn" list for a while now. After finishing a contract at ustwo recently I decided to use some of my down time to finally learn both programs proficiently! I am still learning but have been working on a few personal projects when I have time.
The crate is a premade model by Algorithmic that I textured and is finished. The jetpack is based on concept art, but was modelled and textured by me. It is still a WIP.
I adore Substance Painter! It saves so much time but gives such amazing results. I'll keep updating with my progress.
I also was recently announced as one of the Women In Games Ambassadors which is such an honour! So exciting and I can't wait to start doing amazing things for women and our industry with the fellow ambassadors, we are working on some fun things, watch this space.
Fatty Burger Shack - FINISHED!
I wrote about starting this piece over a year ago. Life and work got busy and I forgot about it until recently. When I started modelling this I was just beginning to learn about cutting down polys, photoshop layer styles and game topology so was so surprised to see how much of it was modelled with unnecessary extra triangles. It just shows how much I have learned!
I cut down the polys, finished modelling, textured, lit and rendered it this week and here we are! I'm happy with it, I rarely model from such stylised concept art so this was really fun.
Portfolio post here