Robot Zoo Games!

A month ago I had an art test to be part of the Robot Zoo team. I was asked to model and hand paint a section of a piece of concept art created by Charlène Le Scanff. I used Maya, Photoshop and Substance Designer to create the asset. 

I was really happy with how it turned out and so were they which resulted in me joining the team. We are currently working on an upcoming story-based VR game called 'Relic' and are in early development with plans on having a demo ready by the end of the year.  The team is filled with talented game developers and ideas which you can keep up to date with here

Payload Studios Art Test

I recently had a job interview with Payload Studios and was given an art test which I had to create a 'block' for their game, Terratech. The brief was to create an asset in the style of their game that was 300-1500 triangles and had albedo, metallic and smoothness maps at 512x512. I also had to provide rough sketches of my concept ideas and import the assets into Unity.

I ended up creating two weapon assets because I couldn't decide which one I liked more. I wanted to fill a gap they were missing without going too out of the box. I came up with a 360 Shooter and a Plasma Gun. The Plasma gun is 615 triangles, the Shooter is 630. I used Maya, Photoshop and Substance Designer to create these assets. I loved it! Making something keeping in mind an existing style and game was a really fun new challenge. 

Concept

Final Assets

Final Assets

Diffuse Maps: Plasma, Shooter

Diffuse Maps: Plasma, Shooter

My Assets in Unity vs. Terratech game assets

My Assets in Unity vs. Terratech game assets