I recently started a personal project to practice my hand painting skills. This has been the most fun I have had creating game art in a while and reminded me how much I love traditionally texturing in Photoshop. Still a work in progress, I'm planning on making a few props and possibly another building so watch this space! Created in Maya and Photoshop, based on an image I found on Pinterest.
Robot Zoo Games!
A month ago I had an art test to be part of the Robot Zoo team. I was asked to model and hand paint a section of a piece of concept art created by Charlène Le Scanff. I used Maya, Photoshop and Substance Designer to create the asset.
I was really happy with how it turned out and so were they which resulted in me joining the team. We are currently working on an upcoming story-based VR game called 'Relic' and are in early development with plans on having a demo ready by the end of the year. The team is filled with talented game developers and ideas which you can keep up to date with here.
Payload Studios Art Test
I recently had a job interview with Payload Studios and was given an art test which I had to create a 'block' for their game, Terratech. The brief was to create an asset in the style of their game that was 300-1500 triangles and had albedo, metallic and smoothness maps at 512x512. I also had to provide rough sketches of my concept ideas and import the assets into Unity.
I ended up creating two weapon assets because I couldn't decide which one I liked more. I wanted to fill a gap they were missing without going too out of the box. I came up with a 360 Shooter and a Plasma Gun. The Plasma gun is 615 triangles, the Shooter is 630. I used Maya, Photoshop and Substance Designer to create these assets. I loved it! Making something keeping in mind an existing style and game was a really fun new challenge.
Sci Fi Gun WIP
I started modelling this sci-fi style gun a while ago and decided to pick it up again! I found the concept art on Pinterest and instantly fell in love with the design. This work in progress is hand painted but I am planning on finishing the hand painted version then making a new texture done entirely in Substance Painter/Designer and comparing. This is what I have so far for the hand painted version. Will keep updating with my progress! It is 4500 Triangles.
WIP: Sci Fi Textures
A few more of the textures I have gradually been working on. These are all WIP but I feel like I'm getting somewhere!