I finally got around to finishing up some taxis that I started modelling a little while ago! The full polished post and renders can be found here. They are all around 300 triangles and each have a 512x512 diffuse map. Made using Maya and Photoshop!
I finally got around to finishing up some taxis that I started modelling a little while ago! The full polished post and renders can be found here. They are all around 300 triangles and each have a 512x512 diffuse map. Made using Maya and Photoshop!
I recently had a job interview with Payload Studios and was given an art test which I had to create a 'block' for their game, Terratech. The brief was to create an asset in the style of their game that was 300-1500 triangles and had albedo, metallic and smoothness maps at 512x512. I also had to provide rough sketches of my concept ideas and import the assets into Unity.
I ended up creating two weapon assets because I couldn't decide which one I liked more. I wanted to fill a gap they were missing without going too out of the box. I came up with a 360 Shooter and a Plasma Gun. The Plasma gun is 615 triangles, the Shooter is 630. I used Maya, Photoshop and Substance Designer to create these assets. I loved it! Making something keeping in mind an existing style and game was a really fun new challenge.
I started modelling this sci-fi style gun a while ago and decided to pick it up again! I found the concept art on Pinterest and instantly fell in love with the design. This work in progress is hand painted but I am planning on finishing the hand painted version then making a new texture done entirely in Substance Painter/Designer and comparing. This is what I have so far for the hand painted version. Will keep updating with my progress! It is 4500 Triangles.
I had a quick art test to do for a potential job the other week. It was for a VR Game similar to Mario Kart and the company gave me a task to create any asset I wanted in the style of their game. The game included castles, crates and houses so I thought I would make a well. I made this in about 10 hours and am really happy with it! I'm planning on making some more assets to go along with it in a small scene.
I wrote about starting this piece over a year ago. Life and work got busy and I forgot about it until recently. When I started modelling this I was just beginning to learn about cutting down polys, photoshop layer styles and game topology so was so surprised to see how much of it was modelled with unnecessary extra triangles. It just shows how much I have learned!
I cut down the polys, finished modelling, textured, lit and rendered it this week and here we are! I'm happy with it, I rarely model from such stylised concept art so this was really fun.
Portfolio post here